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AI Insights · Timothy · January 2025

Top Boxing Games Performance in New Zealand Q4 2024

Explore the performance of top boxing games on a unified platform in New Zealand during Q4 2024, with insights from Sensor Tower.

Top Boxing Games Performance in New Zealand Q4 2024

In the final quarter of 2024, the top boxing games on a unified platform in New Zealand showcased varied performance metrics, according to data from Sensor Tower.

Real Boxing 2 from Vivid Games S.A. experienced a notable increase in weekly revenue, peaking at around $269 in mid-November. The game also saw a gradual rise in weekly downloads, reaching 696 by late December, while weekly active users climbed steadily from 1.3K to 1.7K over the quarter.

I, The One - Fighting Games by Azur Interactive Games Limited had modest revenue gains, ending the quarter with $30. Downloads fluctuated, starting at 469 and closing at 318. Active users showed a similar trend, declining from 1K to 789.

EA SPORTS™ UFC® 2 by Electronic Arts maintained a consistent revenue stream, peaking at $54 in late November. Downloads saw a surge in mid-November, hitting 532, while active users remained strong, hovering around 3.2K to 3.7K.

Boss Fight. from BoomBit, Inc. had fluctuating revenue with a peak of $29 in late October. The game witnessed variable downloads, ending the quarter at 338, while its active user base expanded significantly from 3.4K to 4.6K.

Arm Wrestling Master by GOODROID, Inc. did not generate revenue but maintained stable downloads, closing the quarter at 181. Active users saw a decrease, stabilizing around 1.5K.

These insights provide a snapshot of the boxing games' performance, with more detailed data available on Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025